Robinson, F. A. (2021). Debris: A playful interface for direct manipulation of audio waveforms. International Conference on New Interfaces for Musical Expression. Retrieved from https://nime.pubpub.org/pub/xn761337
Robinson, Frederic Anthony, Mari Velonaki, and Oliver Bown. "Smooth Operator: Tuning Robot Perception Through Artificial Movement Sound." In Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI ’21), ACM, 2021. https://doi.org/10.1145/3434073.3444658
Best Paper Candidate, Presentation Video
Pelikan, Hannah, Frederic Anthony Robinson, Leelo Keevallik, Mari Velonaki, Mathias Broth, and Oliver Bown. "Sound in Human–Robot Interaction" (Workshop Call for Submissions). In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI ’21 Companion), ACM, 2021. https://doi.org/10.1145/3434074.3444871
Albastaki, Almohannad, Frederic Anthony Robinson, Marius Hoggenmueller, and Luke Hespanhol. "Augmenting Remote Interviews through Virtual Experience Prototypes." In 32nd Australian Conference on Human-Computer Interaction (OzCHI ’20), ACM, 2020. https://doi.org/10.1145/3441000.3441057
Steve Howard Award for the Best Student Paper
Robinson, Frederic Anthony, Oliver Bown, Mari Velonaki. “Implicit Communication through Distributed Sound Design: Exploring a New Modality in Human-Robot Interaction.” In Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction (HRI ’20 Companion), ACM, 2020. https://doi.org/10.1145/3371382.3377431.
Robinson, Frederic Anthony. “Audio Cells: A Spatial Audio Prototyping Environment for Human-Robot Interaction.” In Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’20), 955–960. Sydney, NSW, Australia: ACM, New York, NY, USA, 2020. https://doi.org/10.1145/3374920.3374999.
Student Design Challenge Best Implementation Award, Student Design Challenge People's Choice Award
Robinson, Frederic, Cedric Spindler, Volker Böhm, and Erik Oña. “Gestural Control in Electronic Music Performance: Sound Design Based on the `striking’ and `bowing’ Movement Metaphors.” In Proceedings of the Audio Mostly 2015 on Interaction With Sound - AM ’15, 1–6. Thessaloniki, Greece: ACM Press, 2015. https://doi.org/10.1145/2814895.2814901.